Sound:
Everything we hear from the audio track of the film.
Music:
Any music that comes from the audio track. Music might be diegetic (a song on the radio of a car a character is driving) or non-diegetic (scary music when a villain appears on screen).
Diegetic Sound:
Sound that the other characters would be able to hear, a song on a radio, for instance, as a character drives down the highway, would be a diegetic sound, as would someone coughing audibly during a scene. It is important to note that diegetic sound is a sound that characters could hear, even if they are not present when that sound occurs. The sound of a radio playing in an apartment, for instance, is a diegetic sound, even if no character is present in the apartment during the scene.
Non-diegetic sound:
Sound that characters cannot hear, the two most common types of non-diegetic sound are voiceovers, which is a character’s narration that plays over any given scene, and non-diegetic music, which is music used to inflect the mood of a given scene. Creepy horror-movie music, for instance, that plays when a character is walking into an old house, is non-diegetic music, since that character cannot hear the music. Sometimes, this effect is parodied (with characters commenting on the scary music playing), and some directors will transition from a non-diegetic sound to a diegetic sound (or vice-versa), as when a song is playing on a radio that then becomes the non-diegetic music even as the characters move into a new scene without the radio in it.
Ambient sound:
This term generally refers to any sounds that are used to establish location. The ambient sound of a scene in a park, for instance, might include birds chirping, children laughing, or a dog barking. The ambient sound of a train station would include the whine of train brakes, the tinny sounds of arrival and departure announcements, and the general noise of people walking and talking.
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